Metaverse Pivot
The news of Meta’s hire of Apple’s lead designer, Alan Dye, hit the center of the bullseye given I’ve long believed that Meta needs Apple design talent to unlock its potential around wearables. But the move begs a bigger question; what does Zuckerberg want to achieve with Reality Labs, and the metaverse more broadly.
That question led me to compare how Zuckerberg has described the metaverse over the past four years. That work led to an insight. Mark is dedicated to Reality Labs, but the group’s central goal has evolved. To better define the change, let’s go back to Zuckerberg’s own words.
In July 2021, during Facebook’s second quarter earnings call, Zuckerberg gave his first clear public definition of the metaverse:
“So what is the metaverse? It’s a virtual environment where you can be present with people in digital spaces. And you can kind of think about this as an embodied Internet that you’re inside of rather than just looking at, and we believe that this is going to be the successor to the mobile Internet.”
That version is clearly VR centric. The point is that you leave the real world and step into a digital one. Horizon Worlds and Quest sat at the center of that vision.
Fast forward to Meta Connect in September 2025 and the definition has changed:
“AI glasses and virtual reality. Our goal is to build great looking glasses that deliver personal superintelligence and a feeling of presence using realistic holograms. And these ideas combined are what we call the metaverse…Glasses are the only form factor where you can let an AI see what you see, hear what you hear, talk to you throughout the day, and very soon generate whatever UI you need right in your vision in real time.”
The metaverse is no longer primarily a place you go. It is now a blend of AI, holograms, and the physical world, with glasses as the default way you experience it.
That is a profound shift. Meta is effectively saying that the future of computing will be ambient and heads up, not contained in a headset.
