Apple’s Product Soul Searching Lands Them in Meta’s Camp
I’ve been researching and investing in Apple for a long time, and don’t remember a more memorable seven months when it comes to product development. In March, the company announced the new AI-powered Siri would be delayed for about a year. The last major software postponement was in April 2007 when Jobs announced a new Mac OS was delayed by four months as the company focused on finishing the software for the iPhone launch. In other words, the Siri delay was about three times as long as the Mac OS delay 18 years ago. This week’s reporting from Gurman that Apple has paused development of Vision Pro and redirected resources toward lighter, more wearable devices stands alone in modern Apple product development as a miss. Putting the two together, we get a sense of how hard it is to predict and productize where the world is going.
It’s easy to harp on Apple’s recent misfires given it is so out of character. What’s more constructive is to ask ourselves, does Apple have the right north star by going for glasses, and do they have the technical chops to get the job done and be a player in the market. Relative to Meta’s Ray-Ban glasses, Apple has meaningful advantages in retail, distribution, and integrating hardware, software, and services.
Some evidence that it’s hard: Meta’s latest glasses are sold in Best Buy stores but require Meta employees to staff the aisles. Apple, in contrast, has a global retail footprint and experience driving mass adoption of new categories. This advantage will help Apple, but the ceiling for glasses remains lower than phones or pocket devices.
Bottom line, I believe in the glasses race, Apple will win. Which begs the question, are glasses a form factor that can go mainstream, more than 500m units a year. Glasses face adoption constraints that did not exist for headphones or watches, including fashion, wearability, prescription complexity, and privacy. In other words, it’s asking a lot for people to wear something on their face. My take is even if Apple succeeds, this segment will cap at a few hundred million units annually, which is below the potential of phones or pocket companions.
